Enevnía

Information
The lands of Enevnía are a collection of states and confederacies collectively referred to as The Enevnían Realms, formed after the decline of the Kingdom of Enevnía more than a century ago. Bordering the Kingdom of Septna to the west and southwest, separated by the Lürínav river, the sea to the east, and mountains to the north, the Lands of Enevnía have long been safe from foreign powers, being far from the epicenter of the world stage. Its temperate climate, along with fertile and resource rich lands have long ensured prosperity among the Enevnían states for many years, along with its valleys and meadows that often provide picturesque views of the various lands of Enevnía.

The Largest and most prosperous state, The Kingdom of Enevnía, holds the De Facto capital of Neva, the largest and most prosperous city in the entire region, bordering the River Essańne, and serving as center of administration for the Kingdom and of Foreign affairs for all Enevnía. The Enevnían realms have never been fully united for more than a century, dating back to when the Kingdom of Enevnía Conquered the entire region, ruling for many centuries until its decline, leaving behind a patchwork of states and barely held on to what is now The Kingdom of Enevnía, which inherited its name. In recent times, a Council of all the Nations of Enevnía was established to unite the Land in various efforts, as well as maintain peace between the multitude of nations and Confederacies.

Summary
The history of Enevnía spans many millennia, starting when the first people migrated to the land and established their first cities there. Several thousand years before the Summit of Gharin'a, the Lands of Enevnía were but a patchwork of small states that usually only controlled a small collection of cities, Soon though, Larger Nations would arise, including the Kingdom of Nauruvna, which eventually unified the entire region under the rule of Nauruva III. After several centuries of their rule though, environmental factors as well as civil unrest eventually caused its decline, leaving behind a situation akin to how it all started, and holding on to some territories around the Essańne, which eventually came to be the Kingdom of Enevnia. Much time later, that same kingdom came to rule over the entire Realm, though eventually collapsed, leaving behind a patchwork of States and City states, and barely holding on to its core territories, what is now The Modern Kingdom of Enevnía. Many decades later, the 30 years' war began, and with it, the start of the Gharin'ian Plague.

Upon its arrival at the peak of the 30 Years War, the Gharin'ian Plague brought such massive loss of life that had never been seen before in centuries since the Great Death, as tens of thousands died across the world and in Enevnía. After the plague had subsided, the Confederation of the Vetün, the Kingdom of Enevnía, and a handful of other states founded the Council of Enevnía, which served as a body with representatives from each of the Enevnían states, meant to unite the Region in various efforts, as well as to maintain peace between the various states and confederacies, which so often went to war with each other beforehand.

Ancient Era
The Ancient Era in Enevnía was characterized by small states spread out across the region, with some of the most powerful founded on the Essańe river and others. After several centuries of this sporadic rule, larger states eventually coalesced, though few records exist of this time.

Early Period
With the invention of writing came the birth of more modern records, with the city states of Eyur, Nueze, and Assem coming to dominate southern central Enevnía. This is also the time that the Eulerían pantheon began to emerge from the scattered beliefs of the realms. Overtime, it is this religion that in fact influenced the creation of many inventions that symbolize the era, with faith growing alongside, as standards of living improved.

Four States Period
The four states period began when, of the 7 major Kingdoms of the time, 4 rose to envelop almost the entirety of the Enevnían heartland, and it is during this period trade began to flourish with the west and the northern peoples. The States of Navua, Ellus, Avea and Selusia soon formed an alliance, taking over nearby smaller states and establishing the power dynamic that would last much of the period. Of this, Selusia would fall out with the 4 as the alliance broke down, declining and receding into the defensible north, while Avea in the northeast would conquer the northeastern coastal kingdoms of the northern peoples, who were considered brethren to the Enevníans, residing north and northeast of the heartland.

The decline of this period would arise when political and economic strife spread through Navua and Avea, with natural calamities acting as a catalyst to the eventual dark age that would follow. This was the Great death, a plague which wiped out large portions of the population and devastated the coastal and interior regions, with the exception of parts of northern Enevnía, which remarkably survived into the Degeneration period.

Degeneration Period
The Degeneration period began in the onset of the great death, as it spread from Navua to the south northwards to the rest of the region, wiping out large swaths of the population, and devastating many regions and causing a breakdown in trade across the realms. Of the 4 main titans of the period, 3 would collapse, leaving Selusia the last remaining from the 4 States Period, one still reeling from its disastrous wars with the other three kingdoms that led to their displacement to the north, a mountainous region that proved harder for the great death to spread to. This would ultimately become one of the few bastions of the old world, though the culture we have today can truly be traced back to the Allianz, who preserved technology and Euleríanist culture after the 6 years of the plague’s spread before it subsided. The great death would heavily affect Euleríanism, as the Gods of the pantheon split into two groups, one that was preserved by the Allianz(the ‘true Eulerían’), and the other which was distorted by the plague and the misgivings held by the Allianz, the Associated Gods, a large group of deities from other pantheons that was seen as heresy and the cause of the plague, after they grew in popularity at the end of the 4 States period.

The Allianz were a people from central Enevnía, and much of their population remarkably survived and became immune. Their capital, Saria, was one of the few of the small states to have survived the instability period preceding the degeneration period, a vassal state of Ellus. They held on to much of the knowledge of life before the great death, and helped maintain the cultural tradition of the Enenvían lands.

The fallout of the Great death left labor much more valuable, increasing wages over time and after around a century of recovery, kickstarting the Anyrian Period, one that would see the continued return of Eulerian teachings and values from classical knowledge that remained.

Anyrian Period
The Anyrian period gets its name from the Anyrians, a splinter group from the Allianz who believed that to unify the entire region in one state would aid in its recovery, contrary to the Allianz who believed that maintaining the independent states of the past and preserving their culture and traditions came first, in such a time of cultural catastrophe. Eventually, they reached a mutual agreement to share their ideals across the lands of Enevnía, the Anyrians creating the first unified state in Enevnía, while granting some lands to form a series of small states, the ancestors of the Varaelyan states, which were dedicated to the various Gods of Nayíer Eulería, or True Eularían, with the notable exclusion of the gods of war. These states would also begin to grow in scientific and literary significance as well, as they expanded on various fields in relations to their patron Gods.

The Greater Kingdom of Anyria would be formed out of the unified Enevnía the Anyrians had first envisioned, providing improved standard of living wherever they went, and went as far as to reach the borders of Selusia, the sleeping titan of the north, who agreed to form an alliance with Anyria in solidification of a new era of peace. This would however not last, as generations of Anyrian rulers slowly oversaw the Kingdom’s decline, before uprisings began to spread and destabilized the state further. This would allow for the Nauruva I to conquer Anyria, and establish the Nauruvian Empire with his descendants.

Geography
Enevnía is known for its picturesque views and landscapes that dot the Land, with many valleys and hills scattered across. The lands of Enevnía are mostly temperate, with much of it fertile and resource rich. Medieval Castles are quite a common site across Enevnía, many of which date back hundreds of years, many made of stone. Some of the more prominent Castles in Enevnía include the Castle of Vanlüdenberg, and the Palace of Neva. Northern Enevnía has long been less populous compared to the South, though is much more mineral rich, along with much more mountainous terrain, the Northern border of which lying on a series of mountains. Several notable resources commonly exported from the North are Coal, Iron, Copper, and Timber. Many valleys can be found scattered across the country, often paired with rivers and small settlements. Several notable rivers in Enevnía include the Neüren, the Esse, the Bíern, the Níeva, and the Essańne, the latter of which runs through the Capital of Neva.

Varaelyan/Academic States
The Varaelyan States are a collection of small states descended from the Allianz and can be found spread out across Enevnía, each dedicated to a patron God and embodying them through often beneficial means. These are the Eulerían Gods, many of which being much more peaceful than those of other pantheons in Mondeloka. An example of such a state is that of the Aretia Academy, a small state whos patron God is the Goddess of Fauna, Aretina. Many of these Varealyan states have higher than avergae literacy rates, and boasts many centers of education as well as serving as neutral havens, with precedent set that they mostly remain neutral in wars unless severe acts against another Academic state occurs, something that has been respected by most Enevnían realms throughout history, with some notable exceptions such as the siege of Verisilum.

Naveiiyan States
The Naveii states are a collection of small realms scattered on islands across Enevnía, most of which inhabited by the Naveii peoples. The Naveii are a very unique culture with Matriarchs as leaders of many realms, each of which usually composed of a a handful of small settlements. A large majority of their population believes in the Kanyrian Pantheon, one which puts emphasis on women, which evolved partially due to the emphasis on women in their society. Naveii women have been found to live longer than men with a disparity larger than that in Mainland Enevnía, as well as their primarily fishing industry meaning most men leave for extended periods of time. Because of this, Naveii women have mostly taken over jobs in their communities, as well as garnering respect as many female elders preside over their respective realms. These realms many years ago banded together into various states in the Naveiiyan Confederation to solve the imminent threat they faced against the larger states on the mainland, especially after the invasion of the isles of Aleriya to a coalition of northern states. Their culture has been even more threatened in recent years, as their previous partial isolation deteriorates amidst new naval technology.